Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.Environments
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
[SerializableAttribute]
public class Environment : Registered, 
	IAttachable, IConvertibleResolver, IPersistentDatabaseAsset, ISelectableAsset
<SerializableAttribute> _
Public Class Environment _
	Inherits Registered _
	Implements IAttachable, IConvertibleResolver, IPersistentDatabaseAsset, ISelectableAsset

Members

                  
 All Members  Constructors   Fields   Properties   Methods   Events  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
Environment()()()()
Initializes a new instance of the Environment class
AddToDB()()()()
AddToDBAndTweak(String, String)
AssetID (Inherited from Registered.)
AssetInfo (Inherited from Registered.)
AttachedToOwner(IComponentOwner) (Inherited from EntityComponent.)
BaseAsset (Inherited from Registered.)
CacheDirectory
CanConvertFrom(Object)
ClearSlots()()()()
ComponentOwner
Owner of this component (contained in it's ".Components" container).
(Inherited from EntityComponent.)
Components
Components that are attached to this Entity.
(Inherited from ComponentBase.)
ComponentsForGlobalSceneFolders (Inherited from ComponentBase.)
Context
Defines the Owner of this component as well as the role (i.e. 'slot') that this component fulfills.
(Inherited from ComponentBase.)
CreateDefault()()()()
CreateIdentity()()()() (Inherited from Registered.)
CreateIdentityList()()()() (Inherited from Registered.)
CreateService<(Of <<'(TService>)>>)()()()() (Inherited from ComponentBase.)
Delete()()()()
DesignTerrainModule
DetachedFromOwner(IComponentOwner) (Inherited from EntityComponent.)
Dispose()()()() (Inherited from ComponentBase.)
Disposed (Inherited from ComponentBase.)
EmptyFilename
EvaluateCacheDirectory(AssetInfo)
Evaluates GIS cache directory path from specified assetInfo.
GameTerrainModule
GetService<(Of <<'(TService>)>>)()()()() (Inherited from ComponentBase.)
GetService<(Of <<'(TService>)>>)(TService%) (Inherited from ComponentBase.)
GlobalTerrain
GlobalTerrainVisibilityChanged
GlobalWater
GlobalWaterVisibilityChanged
Handle (Inherited from Registered.)
HasComponents (Inherited from ComponentBase.)
HasContent
HasEditableTerrain
HasGlobalTerrain
HasGlobalWater
HasHandle (Inherited from Registered.)
HasName (Inherited from EntityComponent.)
HasScope (Inherited from Registered.)
HasUniqueName
Gets if a UniqueName is specified to identify this asset with respect to its owner's other members.
(Inherited from Registered.)
ID (Inherited from Registered.)
IDChanged (Inherited from Registered.)
InitializeQuality(WorldSettings..::..GraphicsSettings)
Instance
IsDeserialized
Indicates if Instance was created by Deserialization.
(Inherited from ComponentBase.)
IsDisposed
Indicates if Dispose() was called for this instance (and it's either in process of Disposing or already fully disposed).
(Inherited from ComponentBase.)
IsSaved
Indicates if the component is to be Saved when the owning context is saved (e.g. for components in your scene, this controls whether or not they are saved to the scene file when the scene is saved). Typically objects are 'Saved', unless they are transient to be programmatically created each time.
(Inherited from ComponentBase.)
IsSettingsValid
IsValid
IsWriteProtected
Marks assembly as "WriteProtected". This means that user cannot modify source heightmap without his confirmation. When user will try to edit terrain, he will be asked for create copy of source heightmap.
LandCovers
Name (Inherited from EntityComponent.)
NameID (Inherited from EntityComponent.)
OnMemberwiseClone()()()() (Inherited from ComponentBase.)
OwnerActivated(IComponentOwner) (Inherited from EntityComponent.)
OwnerDeactivated(IComponentOwner) (Inherited from EntityComponent.)
OwnerOf<(Of <<'(TOwner>)>>)()()()() (Inherited from Registered.)
PrepareForUse(Boolean)
Prepare for use by Builder
PrepareForUse(Scene)
Prepare for use by Scene
Refresh()()()()
RegionsCollection
SaveSharedAssets()()()()
ScanWindowSize
Scope (Inherited from Registered.)
SeaLevel
SeaLevelChanged
SetSlots()()()()
ShowGlobalTerrain
ShowGlobalWater
StorageModule (Inherited from Registered.)
SynchronizeRootEnvironmentNodeWithEnvironment()()()()
Terrain
TerrainCacheSizeBias
TerrainEditorGeometryQuality
TerrainEditorGeometryQualityChanged
TerrainEditorShadersQuality
TerrainEditorShadersQualityChanged
TerrainGeometryQuality
TerrainGeometryQualityChanged
TerrainSettingsChanged
Event fires whenever the TerrainSettings instance is changed.
TerrainShadersQuality
TerrainShadersQualityChanged
ToString()()()() (Inherited from ComponentBase.)
UniqueName (Inherited from Registered.)
Validate()()()()
Water
WaterGeometryQuality
WaterGeometryQualityChanged
WaterShadersQuality
WaterShadersQualityChanged

Inheritance Hierarchy

System..::..Object
  Visual3D.EntityModel..::..ComponentBase
    Visual3D.EntityModel..::..EntityComponent
      Visual3D..::..Registered
        Visual3D.Environments..::..Environment

See Also