Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D.Environments
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
[SerializableAttribute] public sealed class DistanceFade : Fade<DistanceRange, Distance>
<SerializableAttribute> _ Public NotInheritable Class DistanceFade _ Inherits Fade(Of DistanceRange, Distance)
Members
| All Members | Constructors | Properties |
| Member | Description | |
|---|---|---|
| DistanceFade(DistanceRange, Boolean) | Initializes a new instance of the DistanceFade class | |
| FadeRange | (Inherited from Fade<(Of <(<'R, T>)>)>.) | |
| UseFade | (Inherited from Fade<(Of <(<'R, T>)>)>.) |
Inheritance Hierarchy
System..::..Object
Visual3D.Environments..::..Fade<(Of <(<'DistanceRange, Distance>)>)>
Visual3D.Environments..::..DistanceFade
Visual3D.Environments..::..Fade<(Of <(<'DistanceRange, Distance>)>)>
Visual3D.Environments..::..DistanceFade