Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
This class contains a set of values that act as runtime set equivelant of .NET attributes.
This allows certain properties to change their presentation state in the Architect property grid
either at start up or dynamically as the application is running.
Namespace: Visual3D.DesignAssembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class RuntimeAttribute
Public Class RuntimeAttribute
Members
| All Members | Constructors | Fields | Methods |
| Member | Description | |
|---|---|---|
| RuntimeAttribute()()()() | Default constructor
| |
| RuntimeAttribute(Nullable<(Of <<'(Boolean>)>>)) | Used by the static fields to set their initial values.
| |
| RuntimeAttribute(Nullable<(Of <<'(Boolean>)>>), Nullable<(Of <<'(Boolean>)>>)) | Used by the static fields to set their initial values.
| |
| Browsable | Gets/sets if the browsable state is true, false or undefined (null)
| |
| Category | Gets/sets the category of a property. Null indicates the category is unset.
| |
| DisplayName | Gets/sets the display name of a property. Null indicates the category is unset
| |
| GetDynamicAttributes(Object) | Gets a set of dynamically set attributes for a given object or null if it is not
an implementer of the IDynamicAttributes interface.
| |
| GetFixedAttributes(Object) | Gets a set of fixed attributes for a given object or return null if it is not
an implementer of the IFixedAttributes interface.
| |
| ReadOnly | Gets/sets if the readonly state is true, false or undefined (null)
|
Inheritance Hierarchy
System..::..Object
Visual3D.Design..::..RuntimeAttribute
Visual3D.Design..::..RuntimeAttribute