Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
This class contains a set of values that act as runtime set equivelant of .NET attributes. This allows certain properties to change their presentation state in the Architect property grid either at start up or dynamically as the application is running.

Namespace: Visual3D.Design
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class RuntimeAttribute
Public Class RuntimeAttribute

Members

            
 All Members  Constructors   Fields   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
RuntimeAttribute()()()()
Default constructor
RuntimeAttribute(Nullable<(Of <<'(Boolean>)>>))
Used by the static fields to set their initial values.
RuntimeAttribute(Nullable<(Of <<'(Boolean>)>>), Nullable<(Of <<'(Boolean>)>>))
Used by the static fields to set their initial values.
Browsable
Gets/sets if the browsable state is true, false or undefined (null)
Category
Gets/sets the category of a property. Null indicates the category is unset.
DisplayName
Gets/sets the display name of a property. Null indicates the category is unset
GetDynamicAttributes(Object)
Gets a set of dynamically set attributes for a given object or null if it is not an implementer of the IDynamicAttributes interface.
GetFixedAttributes(Object)
Gets a set of fixed attributes for a given object or return null if it is not an implementer of the IFixedAttributes interface.
ReadOnly
Gets/sets if the readonly state is true, false or undefined (null)

Inheritance Hierarchy

System..::..Object
  Visual3D.Design..::..RuntimeAttribute

See Also