Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Show and Processes the StartActivity Menu.

Namespace: Visual3D.Demo.UI
Assembly: Demo Assets (in Demo Assets.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class ChatConsole : GuiForm
Public Class ChatConsole _
	Inherits GuiForm

Members

               
 All Members  Constructors   Properties   Methods   Events  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
ChatConsole()()()()
Default Constructor.
ActionIsActive(NameID) (Inherited from Entity.)
Activate()()()()
Enables an entity and its scripted or diagrammed interactivity.
(Inherited from Entity.)
Activate(IComponentOwner)
Sets activity Owner and then Activates this activity.
(Inherited from Entity.)
ActivateAction(ActionBase) (Inherited from Entity.)
ActivateAction(NameID) (Inherited from Entity.)
Activated (Inherited from Entity.)
ActivationFrameNumber (Inherited from GuiForm.)
Activities (Inherited from Entity.)
Add(Object) (Inherited from Entity.)
Add(Type, Object) (Inherited from Entity.)
Add(NameID, Object) (Inherited from Entity.)
AddAction(ActionBase) (Inherited from Entity.)
AddAction(NameID, ActionBase) (Inherited from Entity.)
AddButton(String, String, Single, Single, Single)
Adds a PushButton element to this GUI and initializes it.
(Inherited from GuiForm.)
AddButton(NameID, String, Single, Single, Single) (Inherited from GuiForm.)
AddButton(String, String, Single, Single, Single, Boolean)
Adds a PushButton element to this GUI and initializes it.
(Inherited from GuiForm.)
AddButton(NameID, String, Single, Single, Single, Boolean) (Inherited from GuiForm.)
AddButton(String, String, Single, Single, Single, Boolean, Boolean)
Adds a PushButton element to this GUI and initializes it.
(Inherited from GuiForm.)
AddButton(NameID, String, Single, Single, Single, Boolean, Boolean) (Inherited from GuiForm.)
AddButton(String, String, Single, Single, Single, Single, Boolean, Boolean)
Adds a PushButton element to this GUI and initializes it.
(Inherited from GuiForm.)
AddButton(NameID, String, Single, Single, Single, Single, Boolean, Boolean) (Inherited from GuiForm.)
AddButton(String, String, String, Single, Single, Single, Single, Boolean, Boolean)
Adds a PushButton element to this GUI and initializes it.
(Inherited from GuiForm.)
AddButton(NameID, String, String, Single, Single, Single, Single, Boolean, Boolean) (Inherited from GuiForm.)
AddChatBox(String, Single, Single, Single, Single, String)
(Inherited from GuiForm.)
AddChatBox(NameID, Single, Single, Single, Single, String) (Inherited from GuiForm.)
AddCheckBox(String, String, Single, Single, Single, Single, Boolean)
Create a Static Text child element for this GUI.
(Inherited from GuiForm.)
AddCheckBox(NameID, String, Single, Single, Single, Single, Boolean) (Inherited from GuiForm.)
AddCheckBox(String, String, Single, Single, Single, Single, Boolean, Single, Single)
Create a Static Text child element for this GUI.
(Inherited from GuiForm.)
AddCheckBox(NameID, String, Single, Single, Single, Single, Boolean, Single, Single) (Inherited from GuiForm.)
AddColorProgressBar(String, Single, Single, Single, Single, Single, Single, Single, ProgressBarConfig..::..Orientation)
Create a Static Text child element for this GUI.
(Inherited from GuiForm.)
AddColorProgressBar(NameID, Single, Single, Single, Single, Single, Single, Single, ProgressBarConfig..::..Orientation) (Inherited from GuiForm.)
AddComboBox(String, Single, Single, Single, Single, String)
Create a Static Text child element for this GUI with left justified alignment.
(Inherited from GuiForm.)
AddComboBox(NameID, Single, Single, Single, Single, String) (Inherited from GuiForm.)
AddComboDropList(String, Single, Single, Single, Single, String)
(Inherited from GuiForm.)
AddComboDropList(NameID, Single, Single, Single, Single, String) (Inherited from GuiForm.)
AddControl(Control) (Inherited from GuiForm.)
AddDropBox(NameID, String, String, Single, Single, Single, Single, Boolean, Boolean) (Inherited from GuiForm.)
AddEditBox(String, Single, Single, Single, Single, String)
Create a Static Text child element for this GUI with left justified alignment.
(Inherited from GuiForm.)
AddEditBox(NameID, Single, Single, Single, Single, String) (Inherited from GuiForm.)
AddHudImage(IMapMark, String, Single, Single, Single, Single, String, String)
Create a Static Image object for this GUI directly from file.
(Inherited from GuiForm.)
AddImage(String, Single, Single, String)
Create a Static Image object for this GUI directly from file.
(Inherited from GuiForm.)
AddImage(String, Single, Single, String, String)
Create a Static Image object for this GUI directly from file.
(Inherited from GuiForm.)
AddImage(String, String, Single, Single, Single, Single)
Create a Static Image object for this GUI
(Inherited from GuiForm.)
AddImage(NameID, String, Single, Single, Single, Single) (Inherited from GuiForm.)
AddImage(String, Single, Single, Single, Single, String, String) (Inherited from GuiForm.)
AddImage(String, String, String, Single, Single, Single, Single)
Create a Static Image object for this GUI
(Inherited from GuiForm.)
AddImage(NameID, Single, Single, Single, Single, String, String) (Inherited from GuiForm.)
AddImage(NameID, String, String, Single, Single, Single, Single) (Inherited from GuiForm.)
AddInventoryWindow(NameID, String, Single, Single, Single, Single, Boolean, Boolean, SimpleMethod) (Inherited from GuiForm.)
AddListBox(String, Single, Single, Single, Single, String)
(Inherited from GuiForm.)
AddListBox(NameID, Single, Single, Single, Single, String) (Inherited from GuiForm.)
AddParentFrameWindow(String, String, Single, Single, Single, Single, Single, Boolean, Boolean, SimpleMethod)
Add a Parent Window to this GUI. If first parent, it becomes TopWindow.
(Inherited from GuiForm.)
AddParentFrameWindow(NameID, String, Single, Single, Single, Single, Single, Boolean, Boolean, SimpleMethod) (Inherited from GuiForm.)
AddParentGuiLayer(NameID, Single, Single, Single, Single)
Adds a GuiLayer to the current GUI as a Parent Control.
(Inherited from GuiForm.)
AddParentGuiLayer(NameID, Single, Single, Single, Single, Boolean)
Adds a GuiLayer to the current GUI as a Parent Control.
(Inherited from GuiForm.)
AddParentScrollFrameWindow(String, String, Single, Single, Single, Single, Single, Boolean, Boolean, SimpleMethod)
Add a Parent Window to this GUI. If first parent, it becomes TopWindow.
(Inherited from GuiForm.)
AddProgressBar(NameID, Single, Single, Single, Single, Single, Single, Single, ProgressBarConfig..::..Orientation)
Create a Static Text child element for this GUI.
(Inherited from GuiForm.)
AddRadio(String, String, Single, Single, Single, Single, Boolean)
Adds a Radio button element to this GUI and initializes it.
(Inherited from GuiForm.)
AddRadio(NameID, String, Single, Single, Single, Single, Boolean) (Inherited from GuiForm.)
AddRadio(String, String, Single, Single, Single, Single, Boolean, Single, Single)
Adds a Radio button element to this GUI and initializes it.
(Inherited from GuiForm.)
AddRadio(NameID, String, Single, Single, Single, Single, Boolean, Single, Single) (Inherited from GuiForm.)
AddSlider(String, Single, Single, Single)
Create a Static Text child element for this GUI.
(Inherited from GuiForm.)
AddSlider(NameID, Single, Single, Single) (Inherited from GuiForm.)
AddSlider(String, Single, Single, Single, Single, Single)
Create a Static Text child element for this GUI.
(Inherited from GuiForm.)
AddSlider(NameID, Single, Single, Single, Single, Single) (Inherited from GuiForm.)
AddSubGui(GuiForm, Single, Single, Single, Single, Boolean) (Inherited from GuiForm.)
AddSubGui(NameID, Single, Single, Single, Single, Boolean) (Inherited from GuiForm.)
AddText(String, Single, Single, Single, Single, String)
Create a Static Text child element for this GUI with left justified alignment.
(Inherited from GuiForm.)
AddText(NameID, Single, Int32%, Single, Int32, array<String>[]()[][])
Create a Static Text child element for this GUI with left justified alignment.
(Inherited from GuiForm.)
AddText(NameID, Single, Single, Single, Single, String) (Inherited from GuiForm.)
AddText(String, Single, Single, Single, Single, String, HorizontalTextAlignment)
Create a Static Text child element for this GUI, and allow caller to set non-default Horizontal Text format (default is Left justified).
(Inherited from GuiForm.)
AddText(NameID, Single, Single, Single, Single, String, HorizontalTextAlignment) (Inherited from GuiForm.)
AddToolTipWindow(String, String, String, Single, Single, Single, Single, Single, Boolean, SimpleMethod)
Create a ToolTip window object for this GUI
(Inherited from GuiForm.)
AddToolTipWindow(NameID, String, String, Single, Single, Single, Single, Single, Boolean, SimpleMethod) (Inherited from GuiForm.)
AddVerticalScrollBar(String, Single, Single, Single, Single, String)
(Inherited from GuiForm.)
AddVerticalScrollBar(NameID, Single, Single, Single, Single, String) (Inherited from GuiForm.)
AlphaIsInheritedByDefault (Inherited from GuiForm.)
ApplyTheme()()()() (Inherited from GuiForm.)
AssetID (Inherited from Registered.)
AssetInfo (Inherited from Registered.)
AssetOwner
Gets or sets the owner to which this asset belongs and is a member of.
(Inherited from Asset.)
Attach(Object) (Inherited from Entity.)
AttachedToOwner(IComponentOwner) (Inherited from EntityComponent.)
BaseAsset (Inherited from Registered.)
CanAttach(Object) (Inherited from Entity.)
CanDetach(Object) (Inherited from Entity.)
ChildOwner (Inherited from Entity.)
ComponentOwner
Owner of this component (contained in it's ".Components" container).
(Inherited from EntityComponent.)
Components
Components that are attached to this Entity.
(Inherited from ComponentBase.)
ComponentsForGlobalSceneFolders (Inherited from ComponentBase.)
ConsoleChatBox
ContainsAction(NameID) (Inherited from Entity.)
Context
Defines the Owner of this component as well as the role (i.e. 'slot') that this component fulfills.
(Inherited from ComponentBase.)
CreateGuiLayer(String, Single, Single, Single, Single, Boolean)
Create a GuiLayer and add it to the guiElements list.
(Inherited from GuiForm.)
CreateIdentity()()()() (Inherited from Registered.)
CreateIdentityList()()()() (Inherited from Registered.)
CreateInstance(Boolean)
Creates an instance or non-inheriting duplicate of this asset.
(Inherited from Asset.)
CreateService<(Of <<'(TService>)>>)()()()() (Inherited from ComponentBase.)
CreateSubGui(GuiForm, Object, Single, Single, Single, Single, Boolean)
Create a GuiLayer and add it to the guiElements list.
(Inherited from GuiForm.)
Deactivate()()()()
Disables an entity and its scripted or diagrammed interactivity, if it is currently enabled.
(Inherited from Entity.)
DeactivateAction(NameID) (Inherited from Entity.)
Deactivated (Inherited from Entity.)
DesignBackgroundColor (Inherited from GuiForm.)
Detach(Object) (Inherited from Entity.)
DetachedFromOwner(IComponentOwner) (Inherited from EntityComponent.)
Dispose()()()() (Inherited from ComponentBase.)
Disposed
Triggered anytime SceneObject Visibility is changed.
(Inherited from Entity.)
Do(ActionBase) (Inherited from Entity.)
EntityBase (Inherited from Entity.)
ForEachComponent<(Of <<'(TComponent>)>>)(Action<(Of <<'(TComponent>)>>)) (Inherited from Entity.)
Get<(Of <<'(T>)>>)()()()() (Inherited from Entity.)
Get<(Of <<'(T>)>>)(T%) (Inherited from Entity.)
Get<(Of <<'(TKey, TDerived>)>>)(TDerived%) (Inherited from Entity.)
Get<(Of <<'(T>)>>)(NameID) (Inherited from Entity.)
Get(NameID, Object%) (Inherited from Entity.)
Get<(Of <<'(T>)>>)(NameID, T%) (Inherited from Entity.)
GetAction(NameID) (Inherited from Entity.)
GetActions()()()() (Inherited from Entity.)
GetAll<(Of <<'(TComponent>)>>)()()()() (Inherited from Entity.)
GetControlByName(String)
Get the GuiElement with the specified name.
(Inherited from GuiForm.)
GetGroupFolder(String) (Inherited from GuiForm.)
GetOrCreate<(Of <<'(K, T>)>>)()()()() (Inherited from Entity.)
GetOrCreate<(Of <<'(K, T>)>>)(T%) (Inherited from Entity.)
GetOrCreate<(Of <<'(T>)>>)(T%) (Inherited from Entity.)
GetOrCreate<(Of <<'(T>)>>)(NameID, T%) (Inherited from Entity.)
GetSavedPlacement()()()() (Inherited from GuiForm.)
GetService<(Of <<'(TService>)>>)()()()() (Inherited from ComponentBase.)
GetService<(Of <<'(TService>)>>)(TService%) (Inherited from ComponentBase.)
GuiControls (Inherited from GuiForm.)
GuiControlsCollection (Inherited from GuiForm.)
GuiScreen
Specifies the target where this Gui will be shown.
(Inherited from GuiForm.)
Handle (Inherited from Registered.)
HandleInputEvent(IInputHandler, InputEventArgs) (Inherited from GuiForm.)
HandleStillPressedEvent(Key, Int32, IInputHandler) (Inherited from GuiForm.)
HasComponents (Inherited from ComponentBase.)
HasHandle (Inherited from Registered.)
HasName (Inherited from EntityComponent.)
HasPrototype
Gets if a prototype has been specified to inherit instance data from.
(Inherited from Asset.)
HasScope (Inherited from Registered.)
HasUniqueName
Gets if a UniqueName is specified to identify this asset with respect to its owner's other members.
(Inherited from Registered.)
Height (Inherited from GuiForm.)
Hide()()()() (Inherited from GuiForm.)
ID (Inherited from Registered.)
IDChanged (Inherited from Registered.)
Initialize()()()()
Initializes the asset so that it might be prepared for use. By default, PrepareForUse() is called from this method as well.
(Inherited from Asset.)
Initialize(GuiScreen) (Inherited from GuiForm.)
Initialize(IComponentOwner) (Inherited from GuiForm.)
Initialize(GuiScreen, IComponentOwner) (Inherited from GuiForm.)
Initialized (Inherited from Entity.)
InputHandler (Inherited from GuiForm.)
Instance
IsActive (Inherited from Entity.)
IsActiveNonDisposed (Inherited from Entity.)
IsDeserialized
Indicates if Instance was created by Deserialization.
(Inherited from ComponentBase.)
IsDisposed
Indicates if resource has been disposed.
(Inherited from Asset.)
IsDisposing
Indicates if resource is in process of Disposing but not fully disposed.
(Inherited from Asset.)
IsInitialized
Gets if this entity is currently in an initialized (and non-disposed) state.
(Inherited from Asset.)
IsInputEnabled (Inherited from GuiForm.)
IsModal
Indicates if associated GUI's will be Modal (i.e. exclusive).
(Inherited from GuiForm.)
IsPrototype (Inherited from Asset.)
IsReadyForUse
Gets/sets if asset is ready to be used. Can be set to 'true' in class constructor in order to skip Preparation logic.
(Inherited from Asset.)
IsSaved
Indicates if the component is to be Saved when the owning context is saved (e.g. for components in your scene, this controls whether or not they are saved to the scene file when the scene is saved). Typically objects are 'Saved', unless they are transient to be programmatically created each time.
(Inherited from ComponentBase.)
IsSavedOnCreatingInstance (Inherited from Asset.)
IsSharedByScenes (Inherited from GuiForm.)
IsShowing (Inherited from GuiForm.)
IsShowingAllowed (Inherited from GuiForm.)
IsVisible
Indicates if the GUI is currently Visible (i.e. shown).
(Inherited from GuiForm.)
KeyEvents (Inherited from GuiForm.)
KeyMap
Maps the Keyboard HotKeys to the associated Input Options.
(Inherited from GuiForm.)
KeyMapName (Inherited from GuiForm.)
ManuallySelectControl(NameID)
Allows Gui Options to be selected Remotely.
(Inherited from GuiForm.)
Name (Inherited from EntityComponent.)
NameID (Inherited from EntityComponent.)
NotifyComponentsOfEvent<(Of <<'(TEvent>)>>)(TEvent) (Inherited from Entity.)
OnCheckBoxChanged(Object, ControlEventArgs)
By default, is called when a Checkbox state is changed. Sets 'selectedOption'.
(Inherited from GuiForm.)
OnClickButton(Object, GuiEventArgs)
By default, is called when a button is clicked, and Sets 'selectedOption'.
(Inherited from GuiForm.)
OnHandleGuiEvent(GuiEventType, String)
Delegate used to handle Gui Event Processing. The CEGUI input events will all trigger the appropriate handler scriptMethod of this class (e.g. OnClickButton). The purpose of this class is to record this Gui Event and then pass control to the associated InputHandler for custom processing.
(Inherited from GuiForm.)
OnHandleInputEvent(IInputHandler, InputEventArgs) (Inherited from GuiForm.)
OnMemberwiseClone()()()() (Inherited from ComponentBase.)
OnRadioChanged(Object, ControlEventArgs)
By default, is called when a Radio button is checked. Sets 'selectedOption'.
(Inherited from GuiForm.)
OnSliderChanged(Object, ControlEventArgs)
Gui updates for slider value changes. Sets 'selectedOption'.
(Inherited from GuiForm.)
OnWindowClosed(Object, ControlEventArgs)
Hide the window when it is closed just for fun.
(Inherited from GuiForm.)
Owner (Inherited from Entity.)
OwnerActivated(IComponentOwner) (Inherited from EntityComponent.)
OwnerDeactivated(IComponentOwner) (Inherited from EntityComponent.)
OwnerEntity (Inherited from Entity.)
OwnerOf<(Of <<'(TOwner>)>>)()()()() (Inherited from Registered.)
ParentSheet
GuiLayer that this Gui has been attached to (as a child).
(Inherited from GuiForm.)
Position
Normalized Screen Position of the Upper Left corner of this Gui's TopSheet.
(Inherited from GuiForm.)
PrepareForUse()()()()
Attempts to prepare asset for use. To be sure, check "IsReadyForUse" after calling this method to ensure it's really ready for use before using it.
(Inherited from Asset.)
Prototype
Gets the prototype this instance or prototype was created from and inherits components and settings from.
(Inherited from Entity.)
Rectangle (Inherited from GuiForm.)
Remove<(Of <<'(T>)>>)()()()() (Inherited from Entity.)
Remove(Object) (Inherited from Entity.)
Remove(NameID) (Inherited from Entity.)
RemoveAction<(Of <<'(T>)>>)()()()() (Inherited from Entity.)
RemoveAction(NameID) (Inherited from Entity.)
RenameKey(NameID, NameID) (Inherited from Entity.)
ReplaceAction(ActionBase) (Inherited from Entity.)
ReplaceAction(NameID, ActionBase) (Inherited from Entity.)
Reset()()()()
Called from 'Activate()' method, or can be called manually. Should initialize custom state of the Activity. Note, that if the Activity is currently executing, this should have no effect upon the current Activity state.
(Inherited from Entity.)
ResetParentControl()()()()
Resets the Current Parent Control to the Top Sheet.
(Inherited from GuiForm.)
Scene (Inherited from GuiForm.)
SceneUI (Inherited from GuiForm.)
Scheduler (Inherited from Entity.)
SchedulerID (Inherited from Entity.)
Scope (Inherited from Registered.)
Set<(Of <<'(T>)>>)(T) (Inherited from Entity.)
Set(Type, Object) (Inherited from Entity.)
Set(NameID, Object) (Inherited from Entity.)
SetCurrentControlContainer(Int32) (Inherited from GuiForm.)
SetCurrentControlContainer(String)
Find Gui Element with specified Name, and set it to become the new CurrentParent.
(Inherited from GuiForm.)
SetElementText(String, String)
Allows Gui Element Display Texts to be set Remotely.
(Inherited from GuiForm.)
Show()()()() (Inherited from GuiForm.)
Show(IComponentOwner) (Inherited from GuiForm.)
SourceFile
Gets/Sets the source file for this program.
(Inherited from Asset.)
StillPressedManager (Inherited from GuiForm.)
StorageModule (Inherited from Registered.)
Style (Inherited from GuiForm.)
SubGuis
List of Sub-Gui's (i.e. children of this one). They exist inside the context of this Gui instance, and will automatically be shown, hidden, and activated synchronously.
(Inherited from GuiForm.)
TopSheet
Top-most control for this GUI. Set by first call to SetParentControl() scriptMethod.
(Inherited from GuiForm.)
ToString()()()() (Inherited from Entity.)
TriggerAIEvent(BaseEvent) (Inherited from Entity.)
TriggerEvent(BaseEvent) (Inherited from Entity.)
UniqueName (Inherited from Registered.)
Update()()()()
Method to be called at a fixed interval (i.e. 'UpdateTimeInterval') by the scheduler to do regular update events.
(Inherited from Entity.)
UpdateTimeInterval
Time interval at which the 'Update()' will be called by the scheduler upon Activation of this Entity.
(Inherited from Entity.)
VisualEntity(Entity) (Inherited from EntityExtensions.)
Width (Inherited from GuiForm.)
XPosition (Inherited from GuiForm.)
YPosition (Inherited from GuiForm.)

Inheritance Hierarchy

System..::..Object
  Visual3D.EntityModel..::..ComponentBase
    Visual3D.EntityModel..::..EntityComponent
      Visual3D..::..Registered
        Visual3D..::..Asset
          AssetOwner
            Visual3D..::..Entity
              Visual3D.UI..::..GuiForm
                Visual3D.Demo.UI..::..ChatConsole

See Also