Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Demo Assets (in Demo Assets.dll) Version: 1.0.0.0 (1.0.0.0)
Processes situations "double kill", "monster kill".
Namespace: Visual3D.Demo.ActorsAssembly: Demo Assets (in Demo Assets.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class AvatarKillsProcessor
Public Class AvatarKillsProcessor
Members
| All Members | Constructors | Properties | Methods |
| Member | Description | |
|---|---|---|
| AvatarKillsProcessor()()()() | Initializes a new instance of the AvatarKillsProcessor class | |
| IsDoubleKill()()()() | ||
| IsMonsterKill()()()() | ||
| KillsCount | ||
| ProcessKill()()()() |
Inheritance Hierarchy
System..::..Object
Visual3D.Demo.Actors..::..AvatarKillsProcessor
Visual3D.Demo.Actors..::..AvatarKillsProcessor