Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Supports a sequence of cumulative scaling (the result attained by multiplying all factors in the chain together).
Namespace: Visual3DAssembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public struct ScaledFloat : IHasEditorDisplayText
Public Structure ScaledFloat _ Implements IHasEditorDisplayText
Members
| All Members | Constructors | Fields | Properties | Methods |
| Member | Description | |
|---|---|---|
| CompositeValues..::..ScaledFloat(Single) | Initializes a new instance of the CompositeValues..::..ScaledFloat class | |
| CompositeValues..::..ScaledFloat(Single, Single) | Initializes a new instance of the CompositeValues..::..ScaledFloat class | |
| CompositeValues..::..ScaledFloat(Single, CompositeValues..::..ScaledFloat) | Initializes a new instance of the CompositeValues..::..ScaledFloat class | |
| BaseScale | ||
| Default | ||
| FromRelative(Single) | ||
| ImplicitWideningImplicitImplicitImplicit(Single to CompositeValues..::..ScaledFloat) | ||
| Result | ||
| ToString()()()() | (Overrides ValueType..::..ToString()()()().) | |
| UnscaledValue |