Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Supports a sequence of cumulative scaling (the result attained by multiplying all factors in the chain together).

Namespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public struct ScaledFloat : IHasEditorDisplayText
Public Structure ScaledFloat _
	Implements IHasEditorDisplayText

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
CompositeValues..::..ScaledFloat(Single)
Initializes a new instance of the CompositeValues..::..ScaledFloat class
CompositeValues..::..ScaledFloat(Single, Single)
Initializes a new instance of the CompositeValues..::..ScaledFloat class
CompositeValues..::..ScaledFloat(Single, CompositeValues..::..ScaledFloat)
Initializes a new instance of the CompositeValues..::..ScaledFloat class
BaseScale
Default
FromRelative(Single)
ImplicitWideningImplicitImplicitImplicit(Single to CompositeValues..::..ScaledFloat)
Result
ToString()()()() (Overrides ValueType..::..ToString()()()().)
UnscaledValue

See Also