Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Supports a chain of cumulative boolean flags (where the result is only true IF all booleans in the chain are ALL true).

Namespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public struct FilteredBoolean : IHasEditorDisplayText
Public Structure FilteredBoolean _
	Implements IHasEditorDisplayText

Members

            
 All Members  Constructors   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
CompositeValues..::..FilteredBoolean(Boolean)
Initializes a new instance of the CompositeValues..::..FilteredBoolean class
CompositeValues..::..FilteredBoolean(Boolean, Boolean)
Initializes a new instance of the CompositeValues..::..FilteredBoolean class
BaseSetting
ExplicitNarrowingExplicitExplicitExplicit(Boolean to CompositeValues..::..FilteredBoolean)
ExplicitNarrowingExplicitExplicitExplicit(CompositeValues..::..FilteredBoolean to Boolean)
LocalSetting
Result
ToString()()()() (Overrides ValueType..::..ToString()()()().)

See Also