Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Supports a chain of cumulative boolean flags (where the result is only true IF all booleans in the chain are ALL true).
Namespace: Visual3DAssembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public struct FilteredBoolean : IHasEditorDisplayText
Public Structure FilteredBoolean _ Implements IHasEditorDisplayText
Members
| All Members | Constructors | Properties | Methods |
| Member | Description | |
|---|---|---|
| CompositeValues..::..FilteredBoolean(Boolean) | Initializes a new instance of the CompositeValues..::..FilteredBoolean class | |
| CompositeValues..::..FilteredBoolean(Boolean, Boolean) | Initializes a new instance of the CompositeValues..::..FilteredBoolean class | |
| BaseSetting | ||
| ExplicitNarrowingExplicitExplicitExplicit(Boolean to CompositeValues..::..FilteredBoolean) | ||
| ExplicitNarrowingExplicitExplicitExplicit(CompositeValues..::..FilteredBoolean to Boolean) | ||
| LocalSetting | ||
| Result | ||
| ToString()()()() | (Overrides ValueType..::..ToString()()()().) |