Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public static class ChangedUtility
Public NotInheritable Class ChangedUtility

Members

      
 All Members  Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
SetValue<(Of <<'(T>)>>)(T%, T, Object, EventHandler<(Of <<'(ChangedArgs<(Of <<'(T>)>>)>)>>))
Compares fieldToChange with newValue. If equals, just returns false. Otherwise sets fieldToChange value to newValue and fires specified event.
SetValue<(Of <<'(T>)>>)(T%, T, Object, EventHandler<(Of <<'(ChangedArgs<(Of <<'(T>)>>)>)>>), String)

Inheritance Hierarchy

System..::..Object
  Visual3D..::..ChangedUtility

See Also