Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public static class ChangedUtility
Public NotInheritable Class ChangedUtility
Members
| All Members | Methods |
| Member | Description | |
|---|---|---|
| SetValue<(Of <<'(T>)>>)(T%, T, Object, EventHandler<(Of <<'(ChangedArgs<(Of <<'(T>)>>)>)>>)) |
Compares fieldToChange with newValue.
If equals, just returns false.
Otherwise sets fieldToChange value to newValue and fires specified event.
| |
| SetValue<(Of <<'(T>)>>)(T%, T, Object, EventHandler<(Of <<'(ChangedArgs<(Of <<'(T>)>>)>)>>), String) |
Inheritance Hierarchy
System..::..Object
Visual3D..::..ChangedUtility
Visual3D..::..ChangedUtility