Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Alternative to the component model version of CategoryAttribute.
Instead, please use category-specific classes derived from this one like Visual3D.PropertyCategory.BehaviorAttribute,
or create a new one, after defining a string constant for the new category name on the PropertyCategoryName class.
Namespace: Visual3DAssembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
Members
| All Members | Constructors | Fields | Properties |
| Member | Description | |
|---|---|---|
| CategoryAttribute()()()() | Initializes a new instance of the CategoryAttribute class | |
| CategoryAttribute(String) | Initializes a new instance of the CategoryAttribute class | |
| CategoryAttribute(String, UserLevel) | Initializes a new instance of the CategoryAttribute class | |
| DefaultCategory | ||
| DefaultUserLevel | ||
| Name | ||
| UserLevel |
Remarks
Use an existing CategoryAttribute-derived class such as Visual3D.PropertyCategory.BehaviorAttribute instead of using CategoryAttribute directly with an inline string.
When needing to use a property category string, please use the constants defined on the PropertyCategoryName static class.
If neccisary, you can create a new CategoryAttribute-derived class and add a new string constant to the PropertyCategoryName class.
Inheritance Hierarchy
System..::..Object
System..::..Attribute
System.ComponentModel..::..CategoryAttribute
Visual3D..::..CategoryAttribute
Visual3D..::..Light..::..ProjectedSpotLightCategoryAttribute
Visual3D..::..PropertyCategory..::..CategoryAttribute
Visual3D.SceneObjects..::..Sprite..::..SpriteOrientationAttribute
System..::..Attribute
System.ComponentModel..::..CategoryAttribute
Visual3D..::..CategoryAttribute
Visual3D..::..Light..::..ProjectedSpotLightCategoryAttribute
Visual3D..::..PropertyCategory..::..CategoryAttribute
Visual3D.SceneObjects..::..Sprite..::..SpriteOrientationAttribute