Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class Writer : CSV
Public Class Writer _
	Inherits CSV

Members

         
 All Members  Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
Dispose()()()()
Flush()()()()
Clears all buffers for inner stream and writer and causes any buffered data to be written to the underlying device
(Overrides CSV..::..Flush()()()().)
GetOrCreate(String, Boolean, array<Object>[]()[][])
NewLine
Line divider string, Environment.NewLine by default
Separator
Values separator, semicolon by default
UniqueName
WriteLine(array<Object>[]()[][])
WriteLineAndFlush(array<Object>[]()[][])

Inheritance Hierarchy

System..::..Object
  Visual3D..::..CSV
    Visual3D..::..CSV..::..Writer

See Also