Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class NullTerrain : BaseTerrain
Public Class NullTerrain _
	Inherits BaseTerrain

Members

               
 All Members  Constructors   Properties   Methods   Events  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
BaseTerrain..::..NullTerrain()()()()
Initializes a new instance of the BaseTerrain..::..NullTerrain class
AddToScene()()()()
Add DeprecatedTerrain Implementation to Scene
AssetID (Inherited from Registered.)
AssetInfo (Inherited from Registered.)
AssetOwner
Gets or sets the owner to which this asset belongs and is a member of.
(Inherited from Asset.)
AttachedToOwner(IComponentOwner) (Inherited from EntityComponent.)
BaseAsset (Inherited from Registered.)
CanUse
ComponentOwner
Owner of this component (contained in it's ".Components" container).
(Inherited from EntityComponent.)
Components
Components that are attached to this Entity.
(Inherited from ComponentBase.)
ComponentsForGlobalSceneFolders (Inherited from ComponentBase.)
Context
Defines the Owner of this component as well as the role (i.e. 'slot') that this component fulfills.
(Inherited from ComponentBase.)
CreateIdentity()()()() (Inherited from Registered.)
CreateIdentityList()()()() (Inherited from Registered.)
CreateInstance(Boolean)
Creates an instance or non-inheriting duplicate of this asset.
(Inherited from Asset.)
CreateService<(Of <<'(TService>)>>)()()()() (Inherited from ComponentBase.)
DeactivateTextureProcessor()()()()
DetachedFromOwner(IComponentOwner) (Inherited from EntityComponent.)
Dispose()()()() (Inherited from ComponentBase.)
Disposed (Inherited from ComponentBase.)
GetAerialPhoto(Single, Single)
Get the aerial photo of the terrain.
GetDistanceToEdge()()()()
Returns Distance from the Current "Viewer" to the Edge of the current Visible DeprecatedTerrain.
GetDistanceToEdge(Vector3)
Returns Distance from the WorldPosition to the Edge of the current Visible DeprecatedTerrain.
GetFastHeightAt(Vector3) (Overrides BaseTerrain..::..GetFastHeightAt(Vector3).)
GetHeightAt(Vector3) (Overrides BaseTerrain..::..GetHeightAt(Vector3).)
GetMouseRayIntersection()()()() (Overrides BaseTerrain..::..GetMouseRayIntersection()()()().)
GetMouseRayIntersection(Vector3%) (Overrides BaseTerrain..::..GetMouseRayIntersection(Vector3%).)
GetNormalAt(Vector3) (Overrides BaseTerrain..::..GetNormalAt(Vector3).)
GetRayIntersection(Ray, Single)
Returns position where the ray intersects the terrain. Returns Invalid Vector (NaN) if no intersection occurs.
GetRayIntersection(Ray, Camera)
Returns position where the ray intersects the terrain. Returns Invalid Vector (NaN) if no intersection occurs. Camera visible range is used for the maximum Ray distance.
GetRayIntersection(Ray, Camera, Vector3%)
GetRayIntersection(Ray, Single, Vector3%) (Overrides BaseTerrain..::..GetRayIntersection(Ray, Single, Vector3%).)
GetSectorSize()()()()
GetService<(Of <<'(TService>)>>)()()()() (Inherited from ComponentBase.)
GetService<(Of <<'(TService>)>>)(TService%) (Inherited from ComponentBase.)
GrassBrush
Handle (Inherited from Registered.)
HasComponents (Inherited from ComponentBase.)
HasHandle (Inherited from Registered.)
HasName (Inherited from EntityComponent.)
HasPrototype
Gets if a prototype has been specified to inherit instance data from.
(Inherited from Asset.)
HasScope (Inherited from Registered.)
HasUniqueName
Gets if a UniqueName is specified to identify this asset with respect to its owner's other members.
(Inherited from Registered.)
Hide()()()()
Hide.
ID (Inherited from Registered.)
IDChanged (Inherited from Registered.)
Initialize()()()()
Initializes the asset so that it might be prepared for use. By default, PrepareForUse() is called from this method as well.
(Inherited from Asset.)
InitializeTextureProcessor()()()()
IsDeserialized
Indicates if Instance was created by Deserialization.
(Inherited from ComponentBase.)
IsDisposed
Indicates if resource has been disposed.
(Inherited from Asset.)
IsDisposing
Indicates if resource is in process of Disposing but not fully disposed.
(Inherited from Asset.)
IsInitialized
Gets if this entity is currently in an initialized (and non-disposed) state.
(Inherited from Asset.)
IsLoaded
Indicates if DeprecatedTerrain is fully loaded and ready to be rendered.
IsPrototype (Inherited from Asset.)
IsReadyForUse
Gets/sets if asset is ready to be used. Can be set to 'true' in class constructor in order to skip Preparation logic.
(Inherited from Asset.)
IsSaved
Indicates if the component is to be Saved when the owning context is saved (e.g. for components in your scene, this controls whether or not they are saved to the scene file when the scene is saved). Typically objects are 'Saved', unless they are transient to be programmatically created each time.
(Inherited from ComponentBase.)
IsSavedOnCreatingInstance (Inherited from Asset.)
IsVisible (Overrides BaseTerrain..::..IsVisible.)
LandCoverageLayer
MorphingBrush
Name (Inherited from EntityComponent.)
NameID (Inherited from EntityComponent.)
Node (Overrides BaseTerrain..::..Node.)
OnMemberwiseClone()()()() (Inherited from ComponentBase.)
OwnerActivated(IComponentOwner) (Inherited from EntityComponent.)
OwnerDeactivated(IComponentOwner) (Inherited from EntityComponent.)
OwnerOf<(Of <<'(TOwner>)>>)()()()() (Inherited from Registered.)
PrepareForUse()()()()
Attempts to prepare asset for use. To be sure, check "IsReadyForUse" after calling this method to ensure it's really ready for use before using it.
(Inherited from Asset.)
Prototype
Gets or sets the prototype, if specified, from which this asset inherits instance data.
(Inherited from Asset.)
ReprocessHeightmap()()()() (Overrides BaseTerrain..::..ReprocessHeightmap()()()().)
Reset()()()()
Resetting of the terrain object
RootNode
SceneOwner
SceneOwnerChanged
Scope (Inherited from Registered.)
SetHeightAccessMode(HeightAccessMode)
Set height access mode.
Settings
SettingsFileName
Show()()()()
Show.
ShutDown()()()()
Set ShutDown mode.
SourceFile
Gets/Sets the source file for this program.
(Inherited from Asset.)
StartUp()()()()
Set StartUp mode.
StorageModule (Inherited from Registered.)
TerrainHeightField
TerrainType
Gets/sets terrain type
TextureProcessor
TexturingBrush
ToString()()()() (Inherited from ComponentBase.)
UniqueName (Inherited from Registered.)
Update()()()()
WaterLevel

Inheritance Hierarchy

System..::..Object
  Visual3D.EntityModel..::..ComponentBase
    Visual3D.EntityModel..::..EntityComponent
      Visual3D..::..Registered
        Visual3D..::..Asset
          Visual3D..::..BaseTerrain
            Visual3D..::..BaseTerrain..::..NullTerrain

See Also