Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Sound Configuration from which DirectSound Sounds can be created.

Namespace: Visual3D.Audio
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
[SerializableAttribute]
public class SoundConfig
<SerializableAttribute> _
Public Class SoundConfig

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
SoundConfig()()()()
Initializes a new instance of the SoundConfig class
SoundConfig(String, String, String, Int32, Single, Int16, Single, Single)
Base constructor for non-directional sound emitter.
SoundConfig(String, String, String, Int32, Single, Int16, Single, Single, FloatRange)
Initializes a new instance of the SoundConfig class
SoundConfig(String, String, String, Int32, Single, Int16, Single, Single, Int32, Int32, Int32, FloatRange)
Constructor for directional sound emitter.
BaseDuration
Duration of the sound buffer itself when single-executed at the BaseSpeed (non-looping).
BaseNumberOfExecutions
Default number of Executions for this Sound when it is played.
BaseVolume
Master Volume for all Sounds and Music (units 1/100th decibels, where '0' is normal).
DefaultFileExtension
Filename
IdName
IsDirectional
Log
Name
Scheduler
ToString()()()() (Overrides Object..::..ToString()()()().)
VolumePercent

Inheritance Hierarchy

System..::..Object
  Visual3D.Audio..::..SoundConfig
    Visual3D.Audio..::..DirectXSoundConfig

See Also