Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Sound Configuration from which DirectSound Sounds can be created.
Namespace: Visual3D.AudioAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
[SerializableAttribute] public class SoundConfig
<SerializableAttribute> _ Public Class SoundConfig
Members
| All Members | Constructors | Fields | Properties | Methods |
| Member | Description | |
|---|---|---|
| SoundConfig()()()() | Initializes a new instance of the SoundConfig class | |
| SoundConfig(String, String, String, Int32, Single, Int16, Single, Single) | Base constructor for non-directional sound emitter. | |
| SoundConfig(String, String, String, Int32, Single, Int16, Single, Single, FloatRange) | Initializes a new instance of the SoundConfig class | |
| SoundConfig(String, String, String, Int32, Single, Int16, Single, Single, Int32, Int32, Int32, FloatRange) | Constructor for directional sound emitter. | |
| BaseDuration | Duration of the sound buffer itself when single-executed at the BaseSpeed
(non-looping). | |
| BaseNumberOfExecutions | Default number of Executions for this Sound when it is played. | |
| BaseVolume | Master Volume for all Sounds and Music
(units 1/100th decibels, where '0' is normal). | |
| DefaultFileExtension | ||
| Filename | ||
| IdName | ||
| IsDirectional | ||
| Log | ||
| Name | ||
| Scheduler | ||
| ToString()()()() | (Overrides Object..::..ToString()()()().) | |
| VolumePercent |