Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Represents a material which encapsulates color and texturing properties.

Namespace: Visual3D.Assets.Importers.Wavefront
Assembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class Material : ICloneable
Public Class Material _
	Implements ICloneable

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
WObjImporter..::..Material(String)
Initializes a new instance of the WObjImporter..::..Material class
Ambient
BumpMap
Clone()()()()
Creates a new object that is a copy of the current instance.
Create(String)
DecalTexture
Default
Gets a copy of default material
Diffuse
DisplacementMap
Glossiness
IgnoreLightMapWhenSameAsTexture
LightingModel
LightMapName
Name
Opacity
ParseColor(array<String>[]()[][])
ParseFloat(String)
ParseFloat(String, Single)
ParseInt(String)
ParseInt(String, Int32)
ParseMaterials(String)
SetOpacity(String, Boolean)
Specular
SpecularMapName
TextureName
ToString()()()() (Overrides Object..::..ToString()()()().)
TransparencyMap
WhitespaceDelims

Inheritance Hierarchy

System..::..Object
  Visual3D.Assets.Importers.Wavefront..::..WObjImporter..::..Material

See Also