Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)
Represents a material which encapsulates color and texturing properties.
Namespace: Visual3D.Assets.Importers.WavefrontAssembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class Material : ICloneable
Public Class Material _ Implements ICloneable
Members
| All Members | Constructors | Fields | Properties | Methods |
| Member | Description | |
|---|---|---|
| WObjImporter..::..Material(String) | Initializes a new instance of the WObjImporter..::..Material class | |
| Ambient | ||
| BumpMap | ||
| Clone()()()() |
Creates a new object that is a copy of the current instance.
| |
| Create(String) | ||
| DecalTexture | ||
| Default |
Gets a copy of default material
| |
| Diffuse | ||
| DisplacementMap | ||
| Glossiness | ||
| IgnoreLightMapWhenSameAsTexture | ||
| LightingModel | ||
| LightMapName | ||
| Name | ||
| Opacity | ||
| ParseColor(array<String>[]()[][]) | ||
| ParseFloat(String) | ||
| ParseFloat(String, Single) | ||
| ParseInt(String) | ||
| ParseInt(String, Int32) | ||
| ParseMaterials(String) | ||
| SetOpacity(String, Boolean) | ||
| Specular | ||
| SpecularMapName | ||
| TextureName | ||
| ToString()()()() | (Overrides Object..::..ToString()()()().) | |
| TransparencyMap | ||
| WhitespaceDelims |
Inheritance Hierarchy
System..::..Object
Visual3D.Assets.Importers.Wavefront..::..WObjImporter..::..Material
Visual3D.Assets.Importers.Wavefront..::..WObjImporter..::..Material