Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
A Catmull-Rom spline that can be used for interpolating matrix transformations

Namespace: Visual3D.Assets.Importers.Collada
Assembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class MatrixSpline
Public Class MatrixSpline

Members

            
 All Members  Constructors   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
Mediator..::..MatrixSpline(array<Matrix>[]()[][])
Initializes a new instance of the Mediator..::..MatrixSpline class
AutoCalculate
Specifies whether or not to recalculate tangents as each control point is added.
InterpolatePosition(Single)
Returns an interpolated position based on a parametric value over the whole series.
InterpolateScale(Single)
Returns an interpolated scale vector based on a parametric value over the whole series.
PointCount
Gets the number of control points in this spline.

Inheritance Hierarchy

System..::..Object
  Visual3D.Assets.Importers.Collada..::..Mediator..::..MatrixSpline

See Also