Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)
The source element declares a data repository that provides values according to the semantics of an input element that refers to it.
Namespace: Visual3D.Assets.Importers.Collada.DomAssembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
Members
| All Members | Constructors | Fields | Properties | Methods |
| Member | Description | |
|---|---|---|
| source()()()() | Initializes a new instance of the source class | |
| Array | ||
| asset | ||
| Bools | ||
| data |
a data repository that provides values according to the semantics of an input element that refers to it.
"IDREF_array"
"Name_array"
"bool_array"
"float_array"
"int_array"
| |
| DeclaredElementsCount | ||
| EnsureHasStride()()()() | ||
| FindByInputSemantic(array<source>[]()[][], array<InputLocal>[]()[][], String, source%) | ||
| FindByParam(array<source>[]()[][], String, String, source%) | ||
| FindParam(String) |
Returns first param with given type
| |
| FindParam(String, String) |
Returns first param with given type
| |
| FindParamByName(String) | ||
| Floats | ||
| GetValue(Int32, Vector2%) | ||
| GetValue(Int32, Vector3%) | ||
| GetValue(Int32, Vector4%) | ||
| GetValue(Int32, Single%) | ||
| HasNoFloats | ||
| HasStride | ||
| id |
A text string containing the unique identifier of the element. This value must be
unique within the instance document. Required.
| |
| Id | ||
| Ints | ||
| IsParamUsed(String) |
Returns true if a param of given type is used by this accesor
| |
| Length | ||
| name |
The text string name of the element. Optional.
| |
| Stride | ||
| Strings | ||
| technique_common |
The technique common specifies the common method for accessing this source element's data.
| |
| techniques | ||
| ToString()()()() | (Overrides Object..::..ToString()()()().) | |
| ValueCount |
Remarks
A data source is a well-known source of information that can be accessed through an established
communication channel.
The data source provides access methods to the information. These access methods implement various
techniques according to the representation of the information. The information may be stored locally as an
array of data or a program that generates the data.
Inheritance Hierarchy
System..::..Object
Visual3D.Assets.Importers.Collada.Dom..::..source
Visual3D.Assets.Importers.Collada.Dom..::..source