Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
The source element declares a data repository that provides values according to the semantics of an input element that refers to it.

Namespace: Visual3D.Assets.Importers.Collada.Dom
Assembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
[SerializableAttribute]
public class source : IUniqueId
<SerializableAttribute> _
Public Class source _
	Implements IUniqueId

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
source()()()()
Initializes a new instance of the source class
Array
asset
Bools
data
a data repository that provides values according to the semantics of an input element that refers to it. "IDREF_array" "Name_array" "bool_array" "float_array" "int_array"
DeclaredElementsCount
EnsureHasStride()()()()
FindByInputSemantic(array<source>[]()[][], array<InputLocal>[]()[][], String, source%)
FindByParam(array<source>[]()[][], String, String, source%)
FindParam(String)
Returns first param with given type
FindParam(String, String)
Returns first param with given type
FindParamByName(String)
Floats
GetValue(Int32, Vector2%)
GetValue(Int32, Vector3%)
GetValue(Int32, Vector4%)
GetValue(Int32, Single%)
HasNoFloats
HasStride
id
A text string containing the unique identifier of the element. This value must be unique within the instance document. Required.
Id
Ints
IsParamUsed(String)
Returns true if a param of given type is used by this accesor
Length
name
The text string name of the element. Optional.
Stride
Strings
technique_common
The technique common specifies the common method for accessing this source element's data.
techniques
ToString()()()() (Overrides Object..::..ToString()()()().)
ValueCount

Remarks

A data source is a well-known source of information that can be accessed through an established communication channel. The data source provides access methods to the information. These access methods implement various techniques according to the representation of the information. The information may be stored locally as an array of data or a program that generates the data.

Inheritance Hierarchy

System..::..Object
  Visual3D.Assets.Importers.Collada.Dom..::..source

See Also