Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
The param element declares parametric information regarding its parent element.

Namespace: Visual3D.Assets.Importers.Collada.Dom
Assembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
[SerializableAttribute]
public class param
<SerializableAttribute> _
Public Class param

Members

            
 All Members  Constructors   Fields   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
param()()()()
Initializes a new instance of the param class
param(String, String)
Initializes a new instance of the param class
name
The text string name of the element. Optional.
semantic
The user-defined meaning of the parameter. Optional.
sid
A text string value containing the subidentifier of this element. This value must be unique within the scope of the parent element. Optional.
ToString()()()() (Overrides Object..::..ToString()()()().)
type
The type of the value data. This text string must be understood by the application. Required.
Value
The parameter value is its actual data.

Remarks

A functional or programmatical format requires a means for users to specify parametric information. This information represents function parameter (argument) data. Material shader programs may contain code representing vertex or pixel programs. These programs require parameters as part of their state information. The basic declaration of a parameter describes the name, data type, and value data of the parameter. That parameter name identifies it to the function or program. The parameter type indicates the encoding of its value. The parameter value is the actual data.

Inheritance Hierarchy

System..::..Object
  Visual3D.Assets.Importers.Collada.Dom..::..param

See Also