Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)
The param element declares parametric information regarding its parent element.
Namespace: Visual3D.Assets.Importers.Collada.DomAssembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
[SerializableAttribute] public class param
<SerializableAttribute> _ Public Class param
Members
| All Members | Constructors | Fields | Methods |
| Member | Description | |
|---|---|---|
| param()()()() | Initializes a new instance of the param class | |
| param(String, String) | Initializes a new instance of the param class | |
| name |
The text string name of the element. Optional.
| |
| semantic |
The user-defined meaning of the parameter. Optional.
| |
| sid |
A text string value containing the subidentifier of this element. This value
must be unique within the scope of the parent element. Optional.
| |
| ToString()()()() | (Overrides Object..::..ToString()()()().) | |
| type |
The type of the value data. This text string must be understood by the application. Required.
| |
| Value |
The parameter value is its actual data.
|
Remarks
A functional or programmatical format requires a means for users to specify parametric information. This
information represents function parameter (argument) data.
Material shader programs may contain code representing vertex or pixel programs. These programs require
parameters as part of their state information.
The basic declaration of a parameter describes the name, data type, and value data of the parameter. That
parameter name identifies it to the function or program. The parameter type indicates the encoding of its
value. The parameter value is the actual data.
Inheritance Hierarchy
System..::..Object
Visual3D.Assets.Importers.Collada.Dom..::..param
Visual3D.Assets.Importers.Collada.Dom..::..param