Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Declares the instantiation of a COLLADA visual scene resource.

Namespace: Visual3D.Assets.Importers.Collada.Dom
Assembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
[SerializableAttribute]
public class instance_visual_scene : IInstanceElement
<SerializableAttribute> _
Public Class instance_visual_scene _
	Implements IInstanceElement

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
instance_visual_scene()()()()
Initializes a new instance of the instance_visual_scene class
extra
IsUrlFragment
IsUrlFull
name
The text string name of this element. Optional.
sid
A text string value containing the subidentifier of this element. This value must be unique within the scope of the parent element. Optional.
TargetUrl
ToString()()()() (Overrides Object..::..ToString()()()().)
url
The URL of the location of the object to instantiate. Required. Refers to a local instance using a relative URI fragment identifier that begins with the “#” character. The fragment identifier is an XPointer shorthand pointer that consists of the URI of the element to instantiate. Refers to an external reference using an absolute or relative URL when it contains a path to another resource.

Inheritance Hierarchy

System..::..Object
  Visual3D.Assets.Importers.Collada.Dom..::..instance_visual_scene

See Also