Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
This element allows instancing a rigid_body within an instance_physics_model.

Namespace: Visual3D.Assets.Importers.Collada.Dom
Assembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
[SerializableAttribute]
public class instance_rigid_body : IInstanceElement
<SerializableAttribute> _
Public Class instance_rigid_body _
	Implements IInstanceElement

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
instance_rigid_body()()()()
Initializes a new instance of the instance_rigid_body class
body
extra
IsUrlFragment
IsUrlFull
name
sid
target
TargetUrl
technique
technique_common
ToString()()()() (Overrides Object..::..ToString()()()().)

Inheritance Hierarchy

System..::..Object
  Visual3D.Assets.Importers.Collada.Dom..::..instance_rigid_body

See Also