Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)
This element allows instancing a rigid_body within an instance_physics_model.
Namespace: Visual3D.Assets.Importers.Collada.DomAssembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
[SerializableAttribute] public class instance_rigid_body : IInstanceElement
<SerializableAttribute> _ Public Class instance_rigid_body _ Implements IInstanceElement
Members
| All Members | Constructors | Fields | Properties | Methods |
| Member | Description | |
|---|---|---|
| instance_rigid_body()()()() | Initializes a new instance of the instance_rigid_body class | |
| body | ||
| extra | ||
| IsUrlFragment | ||
| IsUrlFull | ||
| name | ||
| sid | ||
| target | ||
| TargetUrl | ||
| technique | ||
| technique_common | ||
| ToString()()()() | (Overrides Object..::..ToString()()()().) |
Inheritance Hierarchy
System..::..Object
Visual3D.Assets.Importers.Collada.Dom..::..instance_rigid_body
Visual3D.Assets.Importers.Collada.Dom..::..instance_rigid_body