Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
The include element is used to import source code or precompiled binary shaders into the FX Runtime by referencing an external resource.

Namespace: Visual3D.Assets.Importers.Collada.Dom
Assembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
[SerializableAttribute]
public class fx_include_common
<SerializableAttribute> _
Public Class fx_include_common

Members

         
 All Members  Constructors   Fields  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
fx_include_common()()()()
Initializes a new instance of the fx_include_common class
sid
url

Inheritance Hierarchy

System..::..Object
  Visual3D.Assets.Importers.Collada.Dom..::..fx_include_common

See Also