Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)
The include element is used to import source code or precompiled binary shaders into the FX Runtime by referencing an external resource.
Namespace: Visual3D.Assets.Importers.Collada.DomAssembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
[SerializableAttribute] public class fx_include_common
<SerializableAttribute> _ Public Class fx_include_common
Members
| All Members | Constructors | Fields |
| Member | Description | |
|---|---|---|
| fx_include_common()()()() | Initializes a new instance of the fx_include_common class | |
| sid | ||
| url |
Inheritance Hierarchy
System..::..Object
Visual3D.Assets.Importers.Collada.Dom..::..fx_include_common
Visual3D.Assets.Importers.Collada.Dom..::..fx_include_common