Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)
The extra element declares additional information regarding its parent element.
Namespace: Visual3D.Assets.Importers.Collada.DomAssembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
[SerializableAttribute] public class extra
<SerializableAttribute> _ Public Class extra
Members
| All Members | Constructors | Fields | Properties | Methods |
| Member | Description | |
|---|---|---|
| extra()()()() | Initializes a new instance of the extra class | |
| asset | ||
| id |
A text string containing the unique identifier of the [extra] element. This
value must be unique within the instance document. Optional.
| |
| IsDaz | ||
| name |
The text string name of this element. Optional.
| |
| technique | ||
| ToString()()()() | (Overrides Object..::..ToString()()()().) | |
| type |
The type of the value data. This text string must be understood by the application. Optional.
|
Remarks
An extensible schema requires a means for users to specify arbitrary information. This extra information can
represent additional real data or semantic (meta) data to the application.
COLLADA represents extra information as techniques containing arbitrary XML elements and data.
Inheritance Hierarchy
System..::..Object
Visual3D.Assets.Importers.Collada.Dom..::..extra
Visual3D.Assets.Importers.Collada.Dom..::..extra