Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
The camera element declares a view into the scene hierarchy or scene graph. The camera contains elements that describe the camera`s optics and imager.

Namespace: Visual3D.Assets.Importers.Collada.Dom
Assembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
[SerializableAttribute]
public class camera
<SerializableAttribute> _
Public Class camera

Members

            
 All Members  Constructors   Fields   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
camera()()()()
Initializes a new instance of the camera class
asset
extra
id
imager
name
optics
ToString()()()() (Overrides Object..::..ToString()()()().)

Inheritance Hierarchy

System..::..Object
  Visual3D.Assets.Importers.Collada.Dom..::..camera

See Also