Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)
The InputGlobal type is used to represent inputs that can reference external resources.
Namespace: Visual3D.Assets.Importers.Collada.DomAssembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
[SerializableAttribute] public class InputGlobal
<SerializableAttribute> _ Public Class InputGlobal
Members
| All Members | Constructors | Fields |
| Member | Description | |
|---|---|---|
| InputGlobal()()()() | Initializes a new instance of the InputGlobal class | |
| semantic | ||
| source |
Inheritance Hierarchy
System..::..Object
Visual3D.Assets.Importers.Collada.Dom..::..InputGlobal
Visual3D.Assets.Importers.Collada.Dom..::..InputGlobal