Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D.Assets.Importers.Collada.Dom
Assembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public abstract class GeometryData : IGeometryData
Public MustInherit Class GeometryData _
	Implements IGeometryData

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
GeometryData()()()()
Initializes a new instance of the GeometryData class
count
The number of polygon primitives. Required.
extra
InputIndices
This element index values indicate the order that the input values are used.
InputIndicesCount
inputs
InputStride
LocalInputs
material
Declares a symbol for a material. This symbol is bound to a material at the time of instantiation. Optional. If not specified then the lighting and shading results are application defined.
Material
name
The text string name of this element. Optional.
ParseInts(String)
StartVertex
ToString()()()() (Overrides Object..::..ToString()()()().)
VertexCount

Inheritance Hierarchy

See Also