Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Defines the standard and advanced Visual3D World Application settings for engine, world, and toolset.
You can extend this class, by adding new nested classes or fields to the existing nested classes.
Namespace: Visual3D.ApplicationAssembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
[SerializableAttribute] public class WorldSettings : SettingsSectionGroup
<SerializableAttribute> _ Public Class WorldSettings _ Inherits SettingsSectionGroup
Members
| All Members | Constructors | Fields | Properties | Methods | Events |
| Member | Description | |
|---|---|---|
| WorldSettings()()()() | Default Constructor. | |
| Application | ||
| ApplyWorldSettings()()()() | Override with custom logic that needs to be execute each time World Settings are loaded. | |
| Architect | ||
| Assets | ||
| Audio | ||
| Diagnostics | ||
| FilePath | Path to the file that contains this world's settings. | |
| FormatVersion | ||
| GetAudioUpdate3DFramesInterval()()()() | ||
| Graphics | ||
| Gui | ||
| Instance | ||
| IsDebugBuild | ||
| Launcher | ||
| LoadFromFile(String, String%, String) | ||
| LoadFromFile(String, Type, Type) | ||
| Manifest | ||
| Mouse | ||
| Networking | ||
| Physics | ||
| RequiredFormatVersion | ||
| SaveToFile()()()() | Save previously loaded settings to same file where it was loaded from. | |
| SaveToFile(String) | ||
| Scene | ||
| Scripting | ||
| SettingsApplied | ||
| Speech | ||
| Utility |
Inheritance Hierarchy
System..::..Object
SettingsSection
SettingsSectionGroup
Visual3D.Application..::..WorldSettings
Visual3D.Demo..::..DemoWorldSettings
SettingsSection
SettingsSectionGroup
Visual3D.Application..::..WorldSettings
Visual3D.Demo..::..DemoWorldSettings