Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Defines the standard and advanced Visual3D World Application settings for engine, world, and toolset. You can extend this class, by adding new nested classes or fields to the existing nested classes.

Namespace: Visual3D.Application
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
[SerializableAttribute]
public class WorldSettings : SettingsSectionGroup
<SerializableAttribute> _
Public Class WorldSettings _
	Inherits SettingsSectionGroup

Members

                  
 All Members  Constructors   Fields   Properties   Methods   Events  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
WorldSettings()()()()
Default Constructor.
Application
ApplyWorldSettings()()()()
Override with custom logic that needs to be execute each time World Settings are loaded.
Architect
Assets
Audio
Diagnostics
FilePath
Path to the file that contains this world's settings.
FormatVersion
GetAudioUpdate3DFramesInterval()()()()
Graphics
Gui
Instance
IsDebugBuild
Launcher
LoadFromFile(String, String%, String)
LoadFromFile(String, Type, Type)
Manifest
Mouse
Networking
Physics
RequiredFormatVersion
SaveToFile()()()()
Save previously loaded settings to same file where it was loaded from.
SaveToFile(String)
Scene
Scripting
SettingsApplied
Speech
Utility

Inheritance Hierarchy

System..::..Object
  SettingsSection
    SettingsSectionGroup
      Visual3D.Application..::..WorldSettings
        Visual3D.Demo..::..DemoWorldSettings

See Also