Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class AppearanceSettings
Public Class AppearanceSettings

Members

            
 All Members  Constructors   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
AppearanceSettings(SceneObject)
Initializes a new instance of the AppearanceSettings class
Animation
ApplyNewMaterial()()()()
CameraFocusOffset
Fog
IgnoresCulling
Gets or sets whether this object will skip culling (visibility test) based on its bounding box and the camera's viewing angle. If true, then only its max viewing distance and the min and max viewing distance for the camera will be used for culling.
If an animated object disappears at certain viewing angles, then seting this to true may avoid that issue, at the cost of some rendering performance (slightly reduced FPS).
IsInstancedRenderingUsed
IsLit
IsReflectionAllowed
IsRefractionAllowed
IsVisible
IsVisibleUnderWater
Materials
Model
OnlyMaterial
Parts
RenderMode
Shadows
UsePrivateLightsOnly

Inheritance Hierarchy

System..::..Object
  Visual3D..::..AppearanceSettings

See Also