Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class AppearanceSettings
Public Class AppearanceSettings
Members
| All Members | Constructors | Properties | Methods |
| Member | Description | |
|---|---|---|
| AppearanceSettings(SceneObject) | Initializes a new instance of the AppearanceSettings class | |
| Animation | ||
| ApplyNewMaterial()()()() | ||
| CameraFocusOffset | ||
| Fog | ||
| IgnoresCulling |
Gets or sets whether this object will skip culling (visibility test) based on its bounding box and the camera's viewing angle. If true, then only its max viewing distance and the min and max viewing distance for the camera will be used for culling.
If an animated object disappears at certain viewing angles, then seting this to true may avoid that issue, at the cost of some rendering performance (slightly reduced FPS). | |
| IsInstancedRenderingUsed | ||
| IsLit | ||
| IsReflectionAllowed | ||
| IsRefractionAllowed | ||
| IsVisible | ||
| IsVisibleUnderWater | ||
| Materials | ||
| Model | ||
| OnlyMaterial | ||
| Parts | ||
| RenderMode | ||
| Shadows | ||
| UsePrivateLightsOnly |
Inheritance Hierarchy
System..::..Object
Visual3D..::..AppearanceSettings
Visual3D..::..AppearanceSettings