Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Namespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public class AppInstance
Public Class AppInstance

Members

               
 All Members  Constructors   Fields   Properties   Methods  
 Public

 Protected
 Instance

 Static 
 Declared

 Inherited
 XNA Framework Only 

 .NET Compact Framework Only 

 MemberDescription
App..::..AppInstance()()()()
Initializes a new instance of the App..::..AppInstance class
Application
ApplicationInfo
Summary of product info based on the the executable's assembly attributes. This should be set to info for the game/simulation when the standard Visual3D executable (World Launcher.exe) is used.
CreateService<(Of <<'(TService>)>>)()()()()
CreateService<(Of <<'(TServiceBase, TService>)>>)()()()()
CreateService<(Of <<'(TService>)>>)(TService%)
CreateService<(Of <<'(TServiceBase, TService>)>>)(TServiceBase%)
CreateServices()()()()
DefaultEngineLicense
EngineFullDescription
EngineInfo
Summary of product name, version, and copyright metadata provided by the Visual3D Runtime (Visual3D.dll)'s assembly attributes
EngineLicense
EngineLicenseDescription
EngineName
EngineNameAndVersion
EngineServices
EngineVersion
FrameTimer
GlobalVariables
Log
Logging
Persistence
Services
SpeechRecognition
StopWatch
UpdateEngineInfo(EngineLicenseType)
World

Inheritance Hierarchy

System..::..Object
  Visual3D..::..App..::..AppInstance

See Also