Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NETNamespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public class AppInstance
Public Class AppInstance
Members
| All Members | Constructors | Fields | Properties | Methods |
| Member | Description | |
|---|---|---|
| App..::..AppInstance()()()() | Initializes a new instance of the App..::..AppInstance class | |
| Application | ||
| ApplicationInfo |
Summary of product info based on the the executable's assembly attributes.
This should be set to info for the game/simulation when the standard Visual3D executable (World Launcher.exe) is used.
| |
| CreateService<(Of <<'(TService>)>>)()()()() | ||
| CreateService<(Of <<'(TServiceBase, TService>)>>)()()()() | ||
| CreateService<(Of <<'(TService>)>>)(TService%) | ||
| CreateService<(Of <<'(TServiceBase, TService>)>>)(TServiceBase%) | ||
| CreateServices()()()() | ||
| DefaultEngineLicense | ||
| EngineFullDescription | ||
| EngineInfo |
Summary of product name, version, and copyright metadata provided by the Visual3D Runtime (Visual3D.dll)'s assembly attributes
| |
| EngineLicense | ||
| EngineLicenseDescription | ||
| EngineName | ||
| EngineNameAndVersion | ||
| EngineServices | ||
| EngineVersion | ||
| FrameTimer | ||
| GlobalVariables | ||
| Log | ||
| Logging | ||
| Persistence | ||
| Services | ||
| SpeechRecognition | ||
| StopWatch | ||
| UpdateEngineInfo(EngineLicenseType) | ||
| World |
Inheritance Hierarchy
System..::..Object
Visual3D..::..App..::..AppInstance
Visual3D..::..App..::..AppInstance