Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Repetition time interval expressed in milliseconds. TMS TODO: float or microseconds, so can accurately maintain audio-video timing over long recording?

Namespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public int Milliseconds { get; set; }
Public Property Milliseconds As Integer
	Get
	Set

See Also