Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Repetition time interval expressed in milliseconds.
TMS TODO: float or microseconds, so can accurately maintain audio-video timing over long recording?
Namespace: Visual3DAssembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public int Milliseconds { get; set; }
Public Property Milliseconds As Integer Get Set