Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Returns all child nodes as a NodeList.

Implementation note: Childs always returns a non-null collection. This collection is created on demand at the first access. To avoid unnecessary creation of the collection, use HasChilds to check if the node has any child nodes

Namespace: Visual3D.Scripting.Collections
Assembly: Visual3D.Scripting (in Visual3D.Scripting.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public CTreeNodeCollection<T> Nodes { get; }
Public ReadOnly Property Nodes As CTreeNodeCollection(Of T)
	Get

See Also