Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
The characteristic time it will take for Damping to reduce the Body's velocity to 1% of it's initial value (relative to initial value, this might be considered 'stopped'). Note: The speed decreases to 10% in half of this time, per exponential math rules.

Namespace: Visual3D.Physics
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: (


 C#  Visual Basic 
public float Time { get; set; }
Public Property Time As Single

See Also