Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
The characteristic time it will take for Damping to reduce the Body's velocity
to 1% of it's initial value (relative to initial value, this might be considered 'stopped').
Note: The speed decreases to 10% in half of this time, per exponential math rules.
Namespace: Visual3D.PhysicsAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public float Time { get; set; }
Public Property Time As Single Get Set