Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Fraction of Velocity that is lost per second ('1' => instant stop, and '0' => undamped). Note: This value is equal to '(1f - Factor)'.

Namespace: Visual3D.Physics
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: (


 C#  Visual Basic 
public float Rate { get; set; }
Public Property Rate As Single


Example: If set to '0.9', this means that every second, the velocity will drop to 10% of what it was the prior second. After two seconds, it'll be going 1% of the intial velocity, and so on.

See Also