Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Equate to the amount of Velocity which is retained at the end of each Frame update
(which occurs at the rate of "FixedUpdateRate" value).
Namespace: Visual3D.PhysicsAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public float IntervalFactor { get; set; }
Public Property IntervalFactor As Single Get Set