Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Fraction of Velocity that is retained per second
('0' => instant stop, and '1' => undamped).
Note: This value is equal to '(1f - Rate)'.
Namespace: Visual3D.PhysicsAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public float Factor { get; set; }
Public Property Factor As Single Get Set
Remarks
Example: If set to '0.1', this means that every second,
the velocity will drop to 10% of what it was the prior second. After
two seconds, it'll be going 1% of the intial velocity, and so on.