Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Networking (in Visual3D.Networking.dll) Version: 1.0.0.0 (1.0.0.0)
If this command is to be auto-relayed by the Server, indicates if Server should also Process the command too.
Namespace: Visual3D.NetworkingAssembly: Visual3D.Networking (in Visual3D.Networking.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public virtual bool IsRelayedCommandAlsoProcessedByServer { get; }
Public Overridable ReadOnly Property IsRelayedCommandAlsoProcessedByServer As Boolean Get