Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Indicates if processing of this command can occur on the Networking thread. If 'false', then processing of this command will be delegated to the main application thread.

Namespace: Visual3D.Networking
Assembly: Visual3D.Networking (in Visual3D.Networking.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public virtual bool IsProcessedByNetworkThread { get; }
Public Overridable ReadOnly Property IsProcessedByNetworkThread As Boolean
	Get

See Also