Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Capabilities of current graphics hardware. More capabilities are available via GraphicsDevice.GraphicsDeviceCapabilities, but Capabilities property has caching behavior, reducing number of low-level calls to device for often used capabilities.

Namespace: Visual3D.Graphics3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public HardwareCaps Capabilities { get; }
Public ReadOnly Property Capabilities As HardwareCaps
	Get

See Also