Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Gets/sets the transparency mode used to render material. Depending on the value of this property, material passes will be rendered prior or after other solid and transparent passes.

Namespace: Visual3D.Graphics3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
TransparencyMode TransparencyMode { get; set; }
Property TransparencyMode As TransparencyMode
	Get
	Set

See Also