Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Gets or sets the texture-wrapping behavior for multiple sets of texture coordinates. The default value for this render state is TextureWrapCoordinates.Zero (wrapping disabled in all directions).

Namespace: Visual3D.Graphics3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public TextureWrapCoordinates Wrap12 { get; set; }
Public Property Wrap12 As TextureWrapCoordinates
	Get
	Set

See Also