Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Gets or sets the write mask applied to values written into the stencil buffer. The default mask is Int32.MaxValue.

Namespace: Visual3D.Graphics3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public int StencilWriteMask { get; set; }
Public Property StencilWriteMask As Integer
	Get
	Set

See Also