Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Gets or sets the stencil operation to perform if the stencil test passes and the depth-buffer test fails for a counterclockwise triangle. The default is StencilOperation.Keep.

Namespace: Visual3D.Graphics3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public StencilOperation CounterClockwiseStencilDepthBufferFail { get; set; }
Public Property CounterClockwiseStencilDepthBufferFail As StencilOperation
	Get
	Set

See Also