Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Indicates if the component is to be Saved when the owning context is saved (e.g. for components in your scene, this controls whether or not they are saved to the scene file when the scene is saved). Typically objects are 'Saved', unless they are transient to be programmatically created each time.

Namespace: Visual3D.EntityModel
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public bool IsSaved { get; set; }
Public Property IsSaved As Boolean
	Get
	Set

Implements

IConditionallySaved..::..IsSaved

See Also