Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Indicates if the component is to be Saved when the owning context is saved
(e.g. for components in your scene, this controls whether or not they are saved to the scene file when the scene is saved).
Typically objects are 'Saved', unless they are transient to be programmatically created each time.
Namespace: Visual3D.EntityModelAssembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public bool IsSaved { get; set; }
Public Property IsSaved As Boolean Get Set