Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Gets/sets if asset is ready to be used. Can be set to 'true' in class constructor in order to skip Preparation logic.

Namespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public bool IsReadyForUse { get; set; }
Public Property IsReadyForUse As Boolean
	Get
	Set

Implements

IPreparedForUse..::..IsReadyForUse

See Also