Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Gets/sets if asset is ready to be used.
Can be set to 'true' in class constructor in order to skip Preparation logic.
Namespace: Visual3DAssembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public bool IsReadyForUse { get; set; }
Public Property IsReadyForUse As Boolean Get Set