Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Overload List
| Name | Description |
|---|---|
| Write(PlayerID) | |
| Write(PlayerTeamID) | |
| Write(String, Quaternion) | |
| Write(String, Vector3) | |
| Write(String, Boolean) | |
| Write(String, Byte) | |
| Write(String, array<Byte>[]()[][]) | |
| Write(String, Int16) | |
| Write(String, Int32) | |
| Write(String, Int64) | |
| Write(String, Single) | |
| Write(String, String) | |
| Write(String, UInt16) | |
| Write(String, UInt32) | |
| Write(String, UInt64) | |
| Write(String, VColor) | |
| Write(String, Byte, Int32) |
Write a byte using 1 - 8 number of bits
|
| Write(String, Int32, Int32) |
Write an signed integer using 1 - 32 number of bits; using one of the bits as sign
|
| Write(String, UInt32, Int32) |
Write an unsigned integer using 1 - 32 number of bits
|
| Write(String, array<Byte>[]()[][], Int32, Int32) | |
| Write(String, NetBuffer, Int32, Int32) |