Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Overload List

NameDescription
StillPressedManager(IInputHandler, Int32)
Most basic constructor only specifies the handler and update interval.
StillPressedManager(IInputHandler, Int32, Int32)
Constructor which allows the first update to occur at a different rate than the rest.
StillPressedManager(IInputHandler, Int32, Int32, Int32, Int32)
Initializes a new instance of the StillPressedManager class

See Also