Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Overload List
| Name | Description |
|---|---|
| StillPressedManager(IInputHandler, Int32) | Most basic constructor only specifies the handler and update interval. |
| StillPressedManager(IInputHandler, Int32, Int32) | Constructor which allows the first update to occur at a different rate than the rest. |
| StillPressedManager(IInputHandler, Int32, Int32, Int32, Int32) | Initializes a new instance of the StillPressedManager class |