Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Overload List
| Name | Description |
|---|---|
| SetDataAlternate(Rectangle, Byte*) | Alternate way to write data to texture - uses Direct3D call instead of XNA. |
| SetDataAlternate(Rectangle, array<Byte>[]()[][]) | Alternate way to write data to texture - uses Direct3D call instead of XNA. |
| SetDataAlternate(Int32, Rectangle, Byte*) | Alternate way to write data to texture - uses Direct3D call instead of XNA. |
| SetDataAlternate(Int32, Rectangle, array<Byte>[]()[][]) | Alternate way to write data to texture - uses Direct3D call instead of XNA. |