Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Overload List

NameDescription
SetDataAlternate(Rectangle, Byte*)
Alternate way to write data to texture - uses Direct3D call instead of XNA.
SetDataAlternate(Rectangle, array<Byte>[]()[][])
Alternate way to write data to texture - uses Direct3D call instead of XNA.
SetDataAlternate(Int32, Rectangle, Byte*)
Alternate way to write data to texture - uses Direct3D call instead of XNA.
SetDataAlternate(Int32, Rectangle, array<Byte>[]()[][])
Alternate way to write data to texture - uses Direct3D call instead of XNA.

See Also