Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET

Overload List

NameDescription
dynamic_for(Single, ActionDelegate)
Inserts HLSL 'for' operator, used for iteration when iteration count is obtained on GPU (e.g. from texture or vertex data) and cannot be succesfully expanded using static 'for' operator from C#. Counter variable iterates from 0 to given iteration count
dynamic_for(IOperand, ActionDelegate)
Inserts HLSL 'for' operator, used for iteration when iteration count is obtained on GPU (e.g. from texture or vertex data) and cannot be succesfully expanded using static 'for' operator from C#. Counter variable iterates from 0 to given iteration count
dynamic_for(IVariable, Single, ActionDelegate)
Inserts HLSL 'for' operator, used for iteration when iteration count is obtained on GPU (e.g. from texture or vertex data) and cannot be succesfully expanded using static 'for' operator from C#. Counter variable should be declared before and have value equal to inital counter value.
dynamic_for(IVariable, IOperand, ActionDelegate)
Inserts HLSL 'for' operator, used for iteration when iteration count is obtained on GPU (e.g. from texture or vertex data) and cannot be succesfully expanded using static 'for' operator from C#. Counter variable should be declared before and have value equal to inital counter value.
dynamic_for(IVariable, Single, Single, ActionDelegate)
Inserts HLSL 'for' operator, used for iteration when iteration count is obtained on GPU (e.g. from texture or vertex data) and cannot be succesfully expanded using static 'for' operator from C#. Counter variable should be declared before and have value equal to inital counter value.
dynamic_for(IVariable, IOperand, IOperand, ActionDelegate)
Inserts HLSL 'for' operator, used for iteration when iteration count is obtained on GPU (e.g. from texture or vertex data) and cannot be succesfully expanded using static 'for' operator from C#. Counter variable should be declared before and have value equal to inital counter value.

See Also