Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Overload List
| Name | Description |
|---|---|
| ChangedArgs<(Of <(<'TValue>)>)>(String) | Initializes a new instance of the ChangedArgs<(Of <(<'TValue>)>)> class |
| ChangedArgs<(Of <(<'TValue>)>)>(Changed<(Of <<'(TValue>)>>)) | Initializes a new instance of the ChangedArgs<(Of <(<'TValue>)>)> class |
| ChangedArgs<(Of <(<'TValue>)>)>(TValue, TValue) | Initializes a new instance of the ChangedArgs<(Of <(<'TValue>)>)> class |
| ChangedArgs<(Of <(<'TValue>)>)>(TValue%, TValue%) | Initializes a new instance of the ChangedArgs<(Of <(<'TValue>)>)> class |
| ChangedArgs<(Of <(<'TValue>)>)>(TValue, TValue, String) | Initializes a new instance of the ChangedArgs<(Of <(<'TValue>)>)> class |