Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

            
 All Types  Classes   Enumerations  Delegates 
 NameDescription
BTController
ChangeEvent
CNodeEvent
CTreeBuilder<(Of <(<'T>)>)>
CTreeEventArgs<(Of <(<'T>)>)>
EventArgs for changes in a CTreeNode
CTreeNode<(Of <(<'T>)>)>
Represents a single Tree Node
CTreeNodeCollection<(Of <(<'T>)>)>
CTreeRoot<(Of <(<'T>)>)>
A TreeRoot object acts as source of tree node events. A single instance is associated with each tree (the Root property of all nodes of a tree return the same instance, nodes from different trees return different instances)
NLEventArgs<(Of <(<'T>)>)>
NodeEvent
NodeToString<(Of <(<'T>)>)>
NotifyingList<(Of <(<'T>)>)>
TreeBuilder<(Of <(<'T>)>)>
TreeEventArgs<(Of <(<'T>)>)>
EventArgs for changes in a TreeNode
TreeNode<(Of <(<'T>)>)>
Represents a single Tree Node
TreeNodeCollection<(Of <(<'T>)>)>
TreeRoot<(Of <(<'T>)>)>
A TreeRoot object acts as source of tree node events. A single instance is associated with each tree (the Root property of all nodes of a tree return the same instance, nodes from different trees return different instances)