Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Types
| All Types | Classes | Enumerations | Delegates |
| Name | Description | |
|---|---|---|
| BTController | ||
| ChangeEvent | ||
| CNodeEvent | ||
| CTreeBuilder<(Of <(<'T>)>)> | ||
| CTreeEventArgs<(Of <(<'T>)>)> |
EventArgs for changes in a CTreeNode
| |
| CTreeNode<(Of <(<'T>)>)> |
Represents a single Tree Node
| |
| CTreeNodeCollection<(Of <(<'T>)>)> | ||
| CTreeRoot<(Of <(<'T>)>)> |
A TreeRoot object acts as source of tree node events. A single instance is associated
with each tree (the Root property of all nodes of a tree return the same instance, nodes
from different trees return different instances)
| |
| NLEventArgs<(Of <(<'T>)>)> | ||
| NodeEvent | ||
| NodeToString<(Of <(<'T>)>)> | ||
| NotifyingList<(Of <(<'T>)>)> | ||
| TreeBuilder<(Of <(<'T>)>)> | ||
| TreeEventArgs<(Of <(<'T>)>)> |
EventArgs for changes in a TreeNode
| |
| TreeNode<(Of <(<'T>)>)> |
Represents a single Tree Node
| |
| TreeNodeCollection<(Of <(<'T>)>)> | ||
| TreeRoot<(Of <(<'T>)>)> |
A TreeRoot object acts as source of tree node events. A single instance is associated
with each tree (the Root property of all nodes of a tree return the same instance, nodes
from different trees return different instances)
|