Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Types
| All Types | Classes | Interfaces | Enumerations |
| Name | Description | |
|---|---|---|
| ActionsController |
Actions controller.
| |
| Animate |
Animation behavior. Used Preliminary Deactivation model.
| |
| AnimateForAll | ||
| CreateEntity | ||
| DeactivateAction | ||
| Decorator | ||
| Delay |
Decorator node which waits certain amount of time and then executes
decorated node.
| |
| ForTarget | ||
| IFunctionAction | ||
| IgnoreDeactivation | ||
| Jump | ||
| Parallel |
Composite node executing its subnodes in parallel.
| |
| PlayCinematic | ||
| PlaySound | ||
| PythonAction | ||
| Sequence |
Composite node executing its subnodes one after another.
| |
| StartTalk | ||
| SuccessPolicy |
The success policy. All must succeed, or only one must succeed.
| |
| TimeLimiter |
TimeLimiter
decorated node.
| |
| TriggerAction | ||
| WeaponAttack |