Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

            
 All Types  Classes   Interfaces  Enumerations 
 NameDescription
ActionsController
Actions controller.
Animate
Animation behavior. Used Preliminary Deactivation model.
AnimateForAll
CreateEntity
DeactivateAction
Decorator
Delay
Decorator node which waits certain amount of time and then executes decorated node.
ForTarget
IFunctionAction
IgnoreDeactivation
Jump
Parallel
Composite node executing its subnodes in parallel.
PlayCinematic
PlaySound
PythonAction
Sequence
Composite node executing its subnodes one after another.
StartTalk
SuccessPolicy
The success policy. All must succeed, or only one must succeed.
TimeLimiter
TimeLimiter decorated node.
TriggerAction
WeaponAttack