Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

               
 All Types  Classes   Structures  Enumerations  Delegates 
 NameDescription
BulletCollisionObject
Bullet implementation of ICollisionObject. BulletCollisionObject is physical object without collision response, so it could be used for collision detection aim only, as example for sensors.
BulletCollisionShape
BulletCollisionWorld
.NET Bullet's implementation of ICollisionWorld. It could be used for collision detection purpose.
BulletCompoundCollisionShape
BulletConeTwistConstraint
BulletConstraint
BulletDynamicsWorld
Bullet's implementation of IDynamicWorld. It could be used for dynamics worlds with rigid bodies which interacts between itself.
BulletGeneric6DOFConstraint
BulletHingeConstraint
BulletKinematicCharacter
BulletPlantPhysicsBody
BulletPoint2PointConstraint
Point to point constraint between two rigidbodies each with a pivotpoint that descibes the 'ballsocket' location in local space.
BulletRigidBody
Bullet implementation of IRigidBody.
BulletScenePhysicsSettings
BulletSensor
BulletVehicle
ChassisSettings..::..ChassisAdjustment
ChassisSettings
Controller
PlantsPoolManager..::..DelayedAddPhysicsInfo
DriveType
BulletVehicle..::..GearSwitchedEventArgs
BulletVehicle..::..GearSwitchedHandler
PhysicalTerrain
PlantPool
PlantsPoolManager
RagDoll
RenderableType
TriggeredHandler
UprightConstraint
UprightConstraintLimit
V3DMotionState
VehicleController
VehicleSettings
WheelActorPair
WheelSettings
WheelsSettings