Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
 

Types

                  
 All Types  Classes   Structures  Interfaces  Enumerations  Delegates 
 NameDescription
AdvancedCollisionShapeSettings
BoxProxyShapeVisualizer
BulletPhysicsFactoryService
BulletPhysicsPlugin
CapsuleProxyShapeVisualizer
CharacterShapeType
CollisionEventArgs
CollisionEventHandler
CollisionPair
CollisionShape
CollisionShapes
CollisionsList
CompoundCollisionShapeSettings
CompoundProxyShapeVisualizer
CompoundCollisionShapeSettings..::..CompoundShapeChild
ConeProxyShapeVisualizer
ConstraintBase
Abstract base class for the different types of constraints. All constraints are used to connect two entities, or an entity and the world.
ConstraintType
ConvexHullCollisionShapeSettings
CylinderProxyShapeVisualizer
HeightTestFilter
ICharacter
ICollisionObject
ICollisionWorld
ICompoundCollisionShape
IDynamicsWorld
IGravityAffected
IHeightRayTestCallBack
IPhysicalControllable
IPhysicalObject
IPhysicsFactoryService
IPlantPhysicsBody
IProxyShapeVisualizer
IProxyShapeVisualizerContainer
IRayTestResult
IRigidBody
ITrimeshInterface
IVehicle
ModelPhysicsSettings
MultiSphereCollisionShapeSettings
MultiSphereProxyShapeVisualizer
ObjectPhysics
OwnerChangedEventArgs
PhysicalBodyConstructionInfo
PhysicalEntity
Base abstract class for physical entities.
PhysicalEntityClass
High-level physical type identificator. It will be used for Physics quality settings purpose.
PhysicalEntityType
Types of physical entity.
PhysicalMaterial
PhysicalMaterialType
PhysicsSystem
Basic implementation of a physics system. Inherit your own from it. Don't use this directly.
PhysicsSystemChangedEventArgs
PlantPhysicsInfo
ProxyShapeVisualizer
RigidBodyConstructionInfo
RigidBodyType
ScenePhysicsSettings
MultiSphereCollisionShapeSettings..::..Sphere
SphereProxyShapeVisualizer
StaticPlaneCollisionShapeSettings
TrinagleMeshCollisionShapeSettings